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alsoknownas1

80 Game Reviews

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Totally unironically, I love the lack of presentation and what aesthetic there is I dig. Tight get in and play.

I've been wanting to play one of these but have literally been waiting for a NG clone. Thanks for doing this! I love the lack of barriers. Very addictive!

This was an awesome way to ring in the new year! I loved this demo start to finish. Light and easy to get into with just enough depth. Good luck with adding more!

StarBladesGames responds:

Glad you enjoyed it!

Congrats on being P-bot listed. I can't believe this isn't ranked higher. Really good jam game twist on Puzzle Bobble.

Couple of performance issues (and I could only get it running in Firefox) but it was an enjoyable hour (I "enjoyed the scenery") of Mario remix. Amazing music as always.

Edit: I definitely enjoyed it! It was a really cool way to experience SMB1 again, the infinite spawning and the way things were strung together made everything feel fresh again. This being (I assume?) a custom engine is even more impressive. What base tech? You should write something up. :)

WaterSilverC responds:

Yeah, preformance issues are my fault. In essence I had forgotten how big smb1 actually is and just loaded everything in memory. I was skipping too much as a kid I guess and remembered it shorter.

Interesting that it works well for firefox for you. I developed the engine in firefox but it started stuttering a bit but when I use chrome it's totally smooth. I guess it depends on the machine.

Anyway glad you liked it!

A pretty strong contained experience.

The scale switching conveys a nice sense of weight, power, and--well--scale. The slow nature of play fits with the theme, though I'm undecided about the (perhaps intentionally) awkward controls. On the one hand, since the monster can literally float in place and move backward, allowing the arrow keys to "flip" the player would make the controls much more intuitive. On the other hand, the current scheme does evoke arcade "Defender".

It has a good "Pac Man"-esque grind and chase game loop and doesn't overstay its welcome.

Great contribution guys and congratulations on the P-bot!

Super cool presentation.

I'm a huge fan of both single screen discrete space games and asset collabs. How could I not find this charming?

Might want to make sure medals are working (they weren't when I tested). Achievement hunters take this stuff cereal.

Great job guys!

This is a great little self contained experience. Love the navigation (of course). My only suggestion is, stereotypical as it is, that you support twin sticks. Since you don't really need to do absolute aiming and often need to reverse aimed direction quickly, it feels like that might be better suited to the level design/boss you have.

Really great work!

A great simple concept well executed.

Love the moment to moment game. Really good hybrid controls that should work regardless of how you play, though the way the tutorials refer to them can get confusing (a diagram would be great). Some shudder when scrolling on a pretty beefy machine.

Congrats guys! This really good.

I code jockey for https://kittyhawkmontrose.newgrounds.com/
Profile pic by https://raviolibox.newgrounds.com/

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