I'm a huge fan of both single screen discrete space games and asset collabs. How could I not find this charming?
Might want to make sure medals are working (they weren't when I tested). Achievement hunters take this stuff cereal.
Great job guys!
I'm a huge fan of both single screen discrete space games and asset collabs. How could I not find this charming?
Might want to make sure medals are working (they weren't when I tested). Achievement hunters take this stuff cereal.
Great job guys!
This is a great little self contained experience. Love the navigation (of course). My only suggestion is, stereotypical as it is, that you support twin sticks. Since you don't really need to do absolute aiming and often need to reverse aimed direction quickly, it feels like that might be better suited to the level design/boss you have.
Really great work!
A great simple concept well executed.
Love the moment to moment game. Really good hybrid controls that should work regardless of how you play, though the way the tutorials refer to them can get confusing (a diagram would be great). Some shudder when scrolling on a pretty beefy machine.
Congrats guys! This really good.
Please circle back when things are less crazy and add checkpoints. This has really good "Chip's Challenge" vibes and I love the ghost girl.
Des had a lot of fun designing her and I had a blast writing her, so I'm glad you enjoyed her character! I'm definitely considering adding g a checkpoint system if I get some downtime in the near future; I'm sure I'll post about it if that happens.
Thanks for playing!
A nice atmospherically Lovecraftian interactive short. To me, it's a welcome entry to the spooktacular.
I see this is your first game on NG. Welcome!
Hey, thank you! Looking forward to posting many more.
A veritable cornucolonoscopy of fun!
This is a really good minimalistic single screen arcade game.
The aesthetic is super cute and the flicky mechanic (and a good ol' pinball style multiplier) really do encourage you to move through the space in interesting and strategic ways.
There is some awkwardness such as the controls (I know they are somewhat intentionally floaty, but still) and the fact that since you can't shoot while invincible you're actually somewhat more vulnerable. Still, other decisions contribute well to the feel of the game such as the fact that the space loops but shots can't cross the screen barrier.
I know you're probably trying to ape the "black box" era of NES games, but even so a cuter title screen would be great. This nice little Halloween game deserves it!
Words fail.
I love the tone here, one of the best clickers on the site.
I code jockey for https://kittyhawkmontrose.newgrounds.com/
Profile pic by https://raviolibox.newgrounds.com/
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